Server guide
Tuning damage and difficulty
RotorCraft Evolution ships with a middle-of-the-road setup. Everything below is changed in JSON files that the server writes to its profile folder (the -profiles directory) the first time it needs them.
[RCEDMG] or [RCEDATA] to see what was applied.The quick way: pick a difficulty
In RotorCraft_Damage.json, set "difficulty" to one of four presets:
"forgiving" | Crashes need a much harder hit to hurt, crew take half damage, no bleeding, no broken legs. Good for PvE and new pilots. |
"standard" | The default. |
"realistic" | Lower crash limits, full crew damage and bleeding. |
"hardcore" | The lowest limits, heavier bleeding, legs break easily. Land it properly or else. |
Leave toughness, crewScale, bleedEnabled, bleedScale and legBreakSeverity at -1 so the preset controls them. Set a number only to override one of them on purpose.
Common changes
All of these are in RotorCraft_Damage.json unless it says otherwise.
Turn off rotor damage
"rotorEnabled": 0. Blades no longer get damaged by crashes, tip-overs, trees or obstacles. Nobody will ever need a replacement blade set.
Softer option: keep it on but lower rotorTreeShare (default 0.3) and rotorHardShare (default 0.5). That's how much rotor health one strike costs.
Make rotors deadly
"rotorKills": 1 (off by default). A spinning rotor kills anyone it reaches. Great for PvP servers, rough on careless passengers.
No explosions or fires
"explodeEnabled": 0 stops wrecks exploding. "burnEnabled": 0 stops damaged fuel tanks and engines catching fire.
Easier on the crew
"crewScale": 0: no health or shock loss from rough landings. A fatal crash still kills."bleedEnabled": 0: no bleeding from crashes."legBreakSeverity": 0: no broken legs from crashes.
Tougher airframes
"airframeScale" (default 1) multiplies structural damage. Use 0.5 for half damage, or 2 for double.
Turn off all scripted crash damage
"enabled": 0 is the master switch. It turns off impact damage, rotor strikes, explosions, water and degradation all at once. Gunfire still hits through the game's normal damage.
Wrecks
"wreckLifetime" is how long a destroyed helicopter stays, in seconds. The default is 1800 (30 minutes), and 0 leaves cleanup to the economy.
Optional realism (off by default)
"degradeEnabled": 1: damaged aircraft lose engine power, shake and leak fuel before they fail."waterEnabled": 1: landing in water stops the engine and eventually destroys the aircraft. This is experimental.
Parts and flying
These are top-level settings in RotorCraft_Aircraft.json.
"partsBladesRequired": 1: aircraft won't start without a healthy blade set fitted, and players can remove healthy blades. With 0 (the default), the slot only takes a set after a rotor is destroyed."partsBeltRequired": 1: the Mosquito needs a healthy drive belt to start."partsUniversalBlades": 1: allows the universal blade set, which fits any aircraft (off by default).
Each aircraft also has its own row in that file:
"recoveryCooldown": seconds between full Left-arrow recoveries. 0 (the default) means unlimited. Raise it to make landings harder."recoveryEnabled": 0: no powered recovery at all."windEffect": how much wind pushes the aircraft. 0.5 is the default and 0 means no wind.
Change only the fields you mean to, and keep each aircraft row complete. More in Aircraft settings.
Aircraft weapons
RotorCraft_Weapons.json appears the first time an armed aircraft or ammo container loads.
"enabled": false: all helicopter weapons are made safe, and the HUD shows WEAPONS OFF."doorGunsEnabled": falseor"cannonEnabled": false: turn off just the Black Hawk door guns or the Gazelle cannon."damageScale": gun damage multiplier (1 = vanilla .308). It doesn't change grenades."consumeAmmo": false: unlimited ammo, handy for event servers.
More in Weapon settings.
After a mod update
Updates add new settings now and then. An older file may be missing them, and a missing number reads as 0, not the default. After an update:
- Stop the server and keep a copy of your files.
- Rename or remove the old files.
- Start the server once so it writes fresh ones.
- Stop it again, and copy your changes back in.
Need help?
The full admin guide, with every setting and its valid range, is ADMIN_GUIDE.md in the mod's release folder. Questions are welcome in the Discord.
Something missing or wrong? Ask in the Discord.