Player guide
Aircraft weapons
Three aircraft carry guns: the AH-6, the Gazelle with the 20 mm cannon and the Black Hawk with door guns. They all use the same controls: hold right mouse to arm, left mouse to fire.
Which aircraft, which guns
| AH-6 (pilot) | M134 minigun and 40 mm HE grenade launcher |
| Gazelle cannon (pilot) | M621 20 mm cannon, fixed forward under the nose |
| Black Hawk door guns (two gunners) | One M240H in each gunner window |
The Black Hawk gunner seats are the ones facing the gunner windows just behind the cockpit, left and right.
Ammunition containers
Guns feed only from an ammunition container attached to the aircraft. Ammunition in cargo, or in your pockets, doesn't count.
| M134 .308 ammo drum | AH-6 minigun. Takes vanilla .308. |
| 40 mm HE canister | AH-6 grenade launcher. Takes vanilla 40 mm HE, 24 rounds by default. |
| 20 mm cannon box | Gazelle cannon. Takes 20 mm rounds; unpack the 20-round boxes first. |
| Door gun belt can | Black Hawk door guns, one can per gun. Takes vanilla .308. |
Each server sets how many rounds a container holds.
Loading
- Fill the container the same way you fill a magazine: drag the rounds onto it, or use the normal magazine actions.
- Stop the engine.
- Open the aircraft inventory and attach the container in the ENGINE section. The Black Hawk takes two door gun cans, one for each gun.
A fresh aircraft comes with no ammunition containers. You'll find them as military loot. The .308 and 40 mm rounds are ordinary vanilla loot; the 20 mm rounds come from military loot too.
A locked aircraft won't let you reach its ammunition containers.
Arming and firing
| Hold RMB | Arm and show the gunsight |
| LMB or X while armed | Fire |
| Release RMB | Make safe |
| T | AH-6: switch between M134 and 40 mm HE, armed or safe |
- The M134, M240H and M621 keep firing while you hold the trigger. The 40 mm launcher fires one grenade per press.
- The Gazelle cannon points wherever the nose points.
- Door gunners aim with the mouse. The gunner windows are always open; the sliding cabin doors don't affect the guns.
- The engine doesn't have to be running to fire.
- While armed, engine start/stop and the other actions are blocked. Make safe to use them again.
- Free look (Left Alt), zoom (MMB), view (V) and get out (F) work as normal.
- You can't fire while unconscious, in a menu or while changing seats.
If firing stops working after an update, check that Fire selected weapon is bound under RotorCraft Evolution in the controls menu. See Controls.
The weapon display
A small status block sits next to the part icons above the speed dial.
| SAFE M134 500 (grey) | Selected weapon and rounds left. Sight hidden. |
| ARMED M134 500 (red) | Armed. Sight shown. |
| LOW (amber) | Less than 20% of the container left. |
| EMPTY (red) | Container empty, missing or ruined. The trigger gives a dry click. |
| ARC (door guns) | Your aim is outside the gun's arc, or would hit your own aircraft. |
| WEAPONS OFF | The server has turned this weapon off. |
The display and sight hide in menus, while changing seats and when you're unconscious. Door gunners also see the flight gauges, but they can't fly or start the aircraft.
Reading the CCIP sight
The moving dot is the predicted impact point. It allows for gravity and the aircraft's own speed, and it traces terrain and objects. A fixed boresight mark sits beside it, showing where the gun itself points.
- The sight shows the slant range to the impact point in metres.
- Green: within the weapon's effective range.
- Orange: beyond effective range.
- Dim grey: no impact found within the maximum path range.
The 40 mm grenades leave the launcher far slower than bullets (76 m/s, like the vanilla M79), and the sight accounts for that. The prediction ignores wind and air drag.
Something missing or wrong? Ask in the Discord.