Server guide

Aircraft spawns

The mod places aircraft itself from RotorCraft_Spawns.json in your profile folder. No mission editing is needed. On Nasdara it works out of the box; on other maps you add the positions.

How it works

On Nasdara the file starts with five apron positions. On any other map it starts with an empty list and logs a message asking for positions.

Nasdara defaults

The generated Nasdara file is "enabled": 1 with these five entries, all at yaw 0:

RotorCraft_Mosquitox 11945, z 10845
RotorCraft_MH6x 11858, z 10912
RotorCraft_Gazellex 11876, z 10912
RotorCraft_BlackHawkx 12012, z 10910
RotorCraft_Chinookx 11980, z 11005

Each entry is one object in the entries list, for example:

{"className": "RotorCraft_Mosquito", "x": 11945, "z": 10845, "yaw": 0}

Editing the file

  1. Stop the server.
  2. Open RotorCraft_Spawns.json in the profile folder. On a rented host, use its file manager.
  3. Edit and save valid JSON as UTF-8.
  4. Start the server.

Use only the two top-level fields, enabled and entries. Both are required. No duplicate fields and no JSON comments.

Entry fields

classNameExact aircraft class name (below)
xMap x coordinate in metres. Must be above 0 and below the map size.
zMap z coordinate in metres. Same rule.
yawHeading in degrees, -360 to 360. Omitted means 0.

A missing coordinate reads as 0 and the entry is rejected.

Aircraft classes

RotorCraft_MosquitoMosquito XE, 1 seat
RotorCraft_MH6MH-6 Little Bird, 6 seats
RotorCraft_GazelleSA342M Gazelle, 4 seats
RotorCraft_BlackHawkUH-60M Black Hawk, 12 seats
RotorCraft_ChinookCH-47 Chinook (Experimental), 22 seats

The armed versions, RotorCraft_AH6, RotorCraft_GazelleCannon and RotorCraft_BlackHawkArmed, are placed the same way. They spawn with their normal electrical parts but no ammunition containers; players find and load those.

Other maps

Replace the empty entries list with positions you've surveyed for your map. Don't copy Nasdara coordinates. Inspect every new position in a client before opening the server. The mod has been tested on Nasdara; on other maps, check your spawns and flights yourself.

Turning placement off

Set enabled to 0. This doesn't remove aircraft that are already saved. The smallest valid disabled file is { "enabled": 0, "entries": [] }.

What stops a spawn

Pick clear, level ground with room for the whole hull and rotor. Avoid buildings, roofs, rocks, slopes and overlapping aircraft, and keep positions well apart.

Reading the log

Lines starting [RCESPAWN] report each entry as placed, already there, skipped with a reason, or bad entry. [RCELIFE] ... created confirms an aircraft was created.

Respawning

Respawn happens at server start only. An aircraft that is destroyed and removed comes back at the next startup if its position is clear. A wreck still within 14 m blocks the replacement. There's no timed respawn during a session.

Wrecks stay for 30 minutes by default (wreckLifetime in RotorCraft_Damage.json). Healthy aircraft don't expire from neglect: their lifetime is renewed every 10 minutes.

What a fresh aircraft gets

An aircraft that spawns with no attachments receives its battery and plugs, plus a blowtorch with gas, about a second later. If anything is attached first, that whole step is skipped. Fuel always starts at 25%. No belt or blade set is supplied.

Upgrading from the version without the Chinook

If your server wrote RotorCraft_Spawns.json before the Chinook was added, add the Chinook line yourself. On Nasdara, use x 11980, z 11005. The older position at 12057, 10955 is uneven sand where the Chinook sits too tilted to load vehicles. Chinooks lost while that older version was running don't come back unless you restore storage from before it.

Admin tools and Central Economy (advanced)

You can also place aircraft by hand with an admin spawner. Spawn the exact class as a persistent vehicle and leave automatic attachments off so the aircraft gets its standard equipment.

For Central Economy spawning, the mod's release/server-config folder has example types.xml, events.xml and cfgeventspawns.xml fragments for the Nasdara apron. Merge them into your mission files; copying XML into the mod folder does nothing. They are map-specific examples, not a map-wide distribution.

Something missing or wrong? Ask in the Discord.